// OUTDOOR SECTION TEXT DATA
//    Section: X = 4, Y = 0

begintextlibrary;

10 = "The valley is filled with Empire troops, a whole army of them! Their cooking fires are stretched out for miles ahead of you. They have camped here, and they clearly don't plan to move any time in the near future.";
11 = "When you get close, a group of Empire soldiers emerges from the gates and runs toward you. Their weapons are drawn.";
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16 = "The soldiers approach but, though their weapons are out, they don't attack. Their leader, bearing the biggest sword and the heaviest armor, says, _I am Dervish Kalidan, of the Empire Third Army. I have heard of you._";
17 = "_Since Valorim came under quarantine, our army has been stranded here. Here we will wait, until the Empire either lets us back in, or gives us some sort of orders._";
18 = "_Until that time, we will look after ourselves. This means that intruders and trespassers, especially those from enemy lands, will be very unsafe here. I hope I am sufficiently clear._";
19 = "That said, the soldiers sheathe their weapons and march back to camp. You aren't wanted here.";
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22 = "You find some small, flowering plants. Their bright colors almost glow in the sunlight. You suspect that these plants are powerful alchemical ingredients.";
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24 = "The soldiers guarding the gate ahead have no interest in parleying with you. Their weapons are out, and the archers have arrows trained at you. When you get close enough, they place a few warning arrows in the ground around you. You decide to leave.";
25 = "";
26 = "The soldiers guarding the gate ahead have no interest in parleying with you. Their weapons are out, and the archers have arrows trained at you. When you get close enough, they shoot some arrows. You barely evade them.";
27 = "They watched you slay their fellow warriors. Since you were defending yourself, they'll let you live. You accept this mercy, turn, and depart.";
28 = "You see something faintly glowing at the head of the valley. You hike to the top of the path and find a glowing, insubstantial figure, hovering over an abandoned smuggler's camp.";
29 = "It's a humanoid shape, but it's too faint and unstable for you to make out more details. It motions for you to come closer.";
30 = "You stand in a circle of dead Empire soldiers. Scouts on the fortification ahead see the results of the carnage. Word of your acts will get around.";
31 = "You try to flee, but it is too late. The Empire soldiers have surrounded you. Their archers cut you down as you run.";
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34 = "These golems try to attack you, but they barely reach you. They crumble before your eyes. When you destroyed their factory, you removed the power source which held them together.";
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